Hungry Haus
Environment Art · Game Development · Blender / Godot
A first-person horror puzzle game shipped by an 18-person student team. I modeled, UV-mapped, and textured environments and props in Blender, brought them into Godot, and ran playtests.
Role: 2D/3D artist, Brown–RISD Game Developers · Feb–May 2025
Tools: Blender · Godot 4.4
Read the Hungry Haus case study




