rfalconvargas · Archive
Video Game Design
Real-time worlds and games — horror puzzle design, AR learning toys, and Unreal Engine 5 virtual production with MetaHumans and motion capture.
Section
Video Game Design
Works
3 projects
Horror puzzle game2023
Hungry Haus
Hungry Haus is a first-person horror puzzle game set inside a decaying Victorian mansion, rendered with a bruised cyan-and-blood-red palette and a glitchy CRT title screen. Players move room to room solving pipe-routing and environmental puzzles while the house’s appetite closes in — spanning concept moodboards, hand-drawn level sketches, Blender room modeling, UV mapping, and a full recorded playthrough.
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AR card game · Education2023
Koliar — AR Dinosaur Card Game
Koliar is an augmented-reality dinosaur card game that lets children scan physical collectible cards to summon and explore life-like 3D dinosaurs through their phone. Developed with Jungsoo Lee around a children’s-education thesis, it pairs a tangible card system and retail packaging with an AR app, turning paleontology facts into a hands-on learning experience.
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Real-time cinematic · Mocap2024
Unreal Engine 5 — The Wendigo & Motion-Capture Studies
A body of real-time cinematic work in Unreal Engine 5, centered on The Wendigo — an oral-storytelling horror experience made with Zoe Gilmore that pairs MetaHuman characters, digitally tailored garments, and a foreboding cave environment to dramatize hunger, isolation, and transformation. It runs the full virtual-production pipeline: MetaHuman creation, LiveLink facial capture, Marvelous-Designer costume simulation, Blender assets, environment rendering, and sound design.
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