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Résumé

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Raúl Falcón

Technical Environment Artist

Real-Time 3D · Environment Systems · Tools

RISD Industrial Design graduate focused on technical environment art for games and real-time 3D. Modeled, UV-mapped, and textured environments and props in Blender for a shipped 18-person Godot game; built 3D assets for a Meta Quest app; made a real-time cinematic in Unreal Engine 5; and resolved a NASA competition rover’s steering constraints through seven CAD iterations. Now building a modular environment kit in Blender for Unreal Engine 5.

Education

Rhode Island School of Design websiteBrown University website

BFA, Industrial Design

Rhode Island School of Design (RISD)

Brown University, cross-registration

Graduated May 2026

GPA 3.8137× Academic Honors Student
Person team that shipped Hungry Haus
18
Person team that shipped Hungry Haus
CAD-to-carbon steering iterations, NASA HERC
7
CAD-to-carbon steering iterations, NASA HERC
Team placing in its NASA HERC division
2nd
Team placing in its NASA HERC division
Views on the science channel I produced
38M+
Views on the science channel I produced

Experience

Real-time 3D and game work

2D/3D Artist

Hungry Haus, Brown–RISD Game Developers

Feb 2025 – May 2025 · Providence, RI

  • Modeled, UV-mapped, and textured key environments and retro-horror hero props in Blender for a first-person horror puzzle game shipped on itch.io by an 18-person team.
  • Integrated art in Godot 4.4 and organized team assets; built the concept board that set the visual tone.
  • Ran playtests that surfaced 30+ issues the team resolved.
Hungry Haus case study

Product Designer

CurioXR (Meta Quest VR)

Jun 2023 – Aug 2023 · Remote

  • Designed a reusable in-headset tablet system across the Chemistry, Anatomy, and Physics modules of a Meta Quest science-learning app, resizing controls for hand tracking (20% smaller buttons, more padding).
  • Modeled, posed, and rendered 3D molecules in Blender for the app; standardized a wireframe-to-engine handoff with engineers and subject experts.
CurioXR case study

Technical systems

Industrial Designer, Steering

RISD Rover Team (NASA HERC)

Sep 2025 – Dec 2025 · Providence, RI

  • Resolved interdependent suspension, ground-clearance, and leg-clearance conflicts through 7 steering iterations and rider tests of a handlebar against a crank four-bar, reaching the team’s 50° steering angle and 9-ft turning radius targets.
  • Managed fabrication from SolidWorks and Fusion 360 CAD through 3D-printed mockups to final carbon-fiber layups; technical editor for the team’s NASA Design and Operational Readiness Reviews.
  • Team result at NASA HERC 2026: 2nd place, Human-Powered College/University Division, plus the Phoenix Award (most improvement between reports) and Task Challenge Award.
NASA HERC steering case study

Earlier production work

Writer, Director & Producer

Enchiridion (YouTube)

Aug 2020 – Oct 2026 · Puerto Rico

  • Researched, wrote, directed, and edited 139+ science and paleontology videos with motion graphics built from scientific papers; grew the channel to 127K+ subscribers and 38M+ views (YouTube 100K Creator Award).
  • The documentary “We Keep Getting Spinosaurus Wrong” passed 36M+ views on its own; used retention analytics and thumbnail tests to plan each next episode.
About Enchiridion

Director & Editor

Award-Winning Short Films

2018 – 2021 · Puerto Rico

  • YoungArts Winner (Film) for Yusra Mardini (2021); Global 2nd Place, Young Reporters for the Environment International Competition, and 1st Place, YRE Puerto Rico, for Ocean Acidification (2020).
  • Scholarship Winner (2021) and 2nd Place (2018), Population Media Center’s One Planet, Many People video contest; Bronze Award (2021) and Distinguished Honorable Mention (2019), Bow Seat Ocean Awareness Contest.
  • Finalist, PLURAL+ Youth Video Festival (2019); Finalist, RFK Human Rights Speak Truth to Power (2021).
Watch the award-winning films

Skills

Real-time 3D and environment art

BlenderEnvironment and prop modelingUV mappingTexturing and node materialsGodot 4 (art integration)Unreal Engine 5 (cinematic, MetaHuman, LiveLink)Modular kits· LearningBlender → Unreal pipeline· Learning

Technical art roadmap

Trim sheets and Unreal materials· NextProfiling and optimization· NextHoudini· NextPython· NextC++ and graphics math· Next

3D, CAD, and fabrication

SolidWorksFusion 360Rhino 7KeyShot3D printingLaser cuttingCarbon-fiber layupArduino

Supporting

PhotoshopIllustratorAfter EffectsPremiere ProFigmaMotion graphics

Languages

Spanish
Native
English
Fluent

Pursuing Technical Environment Art and Technical Art opportunities in games and real-time 3D.