A LIVING ARCHIVE
OF DESIGN, FILM,
WRITING &
EXPERIMENTS
A secondary collection of product design studies, visual systems, essays, videos, film projects, and process work — built as a wider map of my creative practice beyond the main portfolio.
SELECTED
SIDE WORK
Smaller projects, prototypes, and experiments that show how I think across interfaces, storytelling, systems, and visual culture.
I'm a RISD-trained product designer exploring human-centered systems through interfaces, storytelling, visual culture, and emerging technology. This archive collects the side projects, studies, fragments, and experiments that don't belong in a tightly edited case-study portfolio — but still shape how I think and make.
DESIGN / FILM /
WRITING / ART
A cross-disciplinary body of work connecting human-centered design, cinematic thinking, emerging technology, and personal expression.
01 /
Creative Index
A living map of projects, films, essays, visual systems, and process fragments — organized less like a portfolio and more like a personal context mesh.
02 /
Featured Work
A rotating selection of secondary projects, studies, films, essays, visuals, and experiments.
Product ExperimentPrototypeMobile UI · Health Systems · 2026
Qetos UI Explorations
Interface studies for an AI-powered health companion turning clinical protocols into daily habits.
View projectView details →
Product / Hardware UXCase FragmentHardware UX · Fabrication · 2025
NASA HERC Steering UX
Ergonomic and functional steering-system explorations for harsh terrain, human-powered rover navigation, and competition constraints.
View projectView details →
Spatial Interface DesignProcessSpatial UI · VR · 2023
CurioXR Process Visuals
Documentation images showing the translation from 2D wireframes into immersive 3D spatial assets.
View projectView details →
Film / VideoFilm StudyEditing · Motion · Ongoing
Short Films & Video Experiments
Cinematic studies, motion experiments, editing tests, and storytelling fragments.
OpenView details →Writing · Research · Ongoing
Essays & Field Notes
Reflections on design, technology, culture, learning systems, and creative process.
Read noteView details →
Art / Visual DesignVisual SystemGraphic Systems · Print · Ongoing
Visual Systems & Artifacts
Posters, logos, paintings, speculative interfaces, and experimental visual systems.
View projectView details →Systems Design · AI · 2026
Ailiur Ecosystem Concepts
Explorations around AI-first personal systems, context meshes, creative workflows, and ambient interfaces.
OpenView details →
Video / Visual ResearchMedia LabVideo · Research · Ongoing
Paleontology Media Experiments
Visual research and image systems for science storytelling, YouTube concepts, and prehistoric worldbuilding.
OpenView details →03 /
Operating System of Work
The archive connects different modes of making — product design, film, writing, visual systems, and research — into one evolving creative context.
Core
Node detail
Product Design
Interfaces, systems, prototypes, product strategy, and human-centered experience design.
Connected to: Archive Core
04 /
Field Notes
Short essays and observations on design, media, technology, creative process, and systems thinking.
Polished case studies compress months of thinking into a tidy narrative. Side projects resist that compression — they stay weird, partial, and honest. This note argues for keeping a protected space where work is allowed to be unfinished. Full essay coming soon.
Read note → coming soonA screen is a shot. A flow is a sequence. Borrowing pacing and reveal from cinema gives products rhythm — moments of tension, release, and atmosphere instead of flat utility. Full essay coming soon.
Read note → coming soonInstead of folders of dead files, an archive can behave like an operating system: projects as processes, fragments as memory, tags as threads connecting work across years. Full essay coming soon.
Read note → coming soonBeautiful surfaces are easy to admire and easy to misuse. This note collects observations on designing for real bodies, real constraints, and real fatigue — from screens to steering systems. Full essay coming soon.
Read note → coming soon
05 /
Moving Images
A horizontal film/video strip for motion experiments, edits, visual studies, and cinematic fragments.
06 /
Process Archive
A less polished but more honest space for sketches, wireframes, diagrams, screenshots, experiments, and unfinished studies.

Steering geometry sketches
Sketches

Qetos screen studies
Screens

Iteration diagram V1–V7
Diagrams

Empire poster system
Posters

Cardboard linkage prototypes
Prototypes

Holocene extinction study
Research

First steering sketches
Sketches

CurioXR wireframe translation
Screens

Orthographic dimensions
Diagrams

Parasaurian visual research
Research

2D steering prototype
Prototypes

Hungry Haus poster
Posters
12 fragments shown · archive grows over time
07 /
Elsewhere
The rest of the ecosystem — the focused portfolio, the résumé, and the channels where work appears first.
Main Product Design Portfolio
Three polished case studies for hiring conversations.
Résumé
Current PDF — product / UX design.
Professional profile and updates.
Visual fragments and process shots.
YouTube / Vimeo
Films, edits, and video experiments.
Raúl Falcón Music
Original songs & Spotify pitches — coming soon.
UX4Everything
Understanding UX everywhere you go.
raul@rfalcon.com
