A LIVING ARCHIVE
OF DESIGN, FILM,
WRITING &
EXPERIMENTS

A secondary collection of product design studies, visual systems, essays, videos, film projects, and process work — built as a wider map of my creative practice beyond the main portfolio.

SELECTED
SIDE WORK

Smaller projects, prototypes, and experiments that show how I think across interfaces, storytelling, systems, and visual culture.

I'm a RISD-trained product designer exploring human-centered systems through interfaces, storytelling, visual culture, and emerging technology. This archive collects the side projects, studies, fragments, and experiments that don't belong in a tightly edited case-study portfolio — but still shape how I think and make.

DESIGN / FILM /
WRITING / ART

A cross-disciplinary body of work connecting human-centered design, cinematic thinking, emerging technology, and personal expression.

01 /

Creative Index

A living map of projects, films, essays, visual systems, and process fragments — organized less like a portfolio and more like a personal context mesh.

03 /

Operating System of Work

The archive connects different modes of making — product design, film, writing, visual systems, and research — into one evolving creative context.

04 /

Field Notes

Short essays and observations on design, media, technology, creative process, and systems thinking.

  • Polished case studies compress months of thinking into a tidy narrative. Side projects resist that compression — they stay weird, partial, and honest. This note argues for keeping a protected space where work is allowed to be unfinished. Full essay coming soon.

    Read note → coming soon
  • A screen is a shot. A flow is a sequence. Borrowing pacing and reveal from cinema gives products rhythm — moments of tension, release, and atmosphere instead of flat utility. Full essay coming soon.

    Read note → coming soon
  • Instead of folders of dead files, an archive can behave like an operating system: projects as processes, fragments as memory, tags as threads connecting work across years. Full essay coming soon.

    Read note → coming soon
  • Beautiful surfaces are easy to admire and easy to misuse. This note collects observations on designing for real bodies, real constraints, and real fatigue — from screens to steering systems. Full essay coming soon.

    Read note → coming soon

05 /

Moving Images

A horizontal film/video strip for motion experiments, edits, visual studies, and cinematic fragments.

Film

Short Film Experiments

2024–26
Paleontology YouTube Visuals
Video Research

Paleontology YouTube Visuals

2023–26
Motion

Product Motion Studies

2025
Interface

Interface Animation Tests

2025–26
Visual Essay Drafts
Essay

Visual Essay Drafts

2026

06 /

Process Archive

A less polished but more honest space for sketches, wireframes, diagrams, screenshots, experiments, and unfinished studies.

Steering geometry sketches

Steering geometry sketches

Sketches

Qetos screen studies

Qetos screen studies

Screens

Iteration diagram V1–V7

Iteration diagram V1–V7

Diagrams

Empire poster system

Empire poster system

Posters

Cardboard linkage prototypes

Cardboard linkage prototypes

Prototypes

Holocene extinction study

Holocene extinction study

Research

First steering sketches

First steering sketches

Sketches

CurioXR wireframe translation

CurioXR wireframe translation

Screens

Orthographic dimensions

Orthographic dimensions

Diagrams

Parasaurian visual research

Parasaurian visual research

Research

2D steering prototype

2D steering prototype

Prototypes

Hungry Haus poster

Hungry Haus poster

Posters

12 fragments shown · archive grows over time