A LIVING ARCHIVE
OF DESIGN, FILM,
WRITING &
EXPERIMENTS
A secondary collection of product design studies, visual systems, essays, videos, film projects, and process work — built as a wider map of my creative practice beyond the main portfolio.
SELECTED
SIDE WORK
Smaller projects, prototypes, and experiments that show how I think across interfaces, storytelling, systems, and visual culture.
I'm a RISD-trained product designer exploring human-centered systems through interfaces, storytelling, visual culture, and emerging technology. This archive collects the side projects, studies, fragments, and experiments that don't belong in a tightly edited case-study portfolio — but still shape how I think and make.
DESIGN / FILM /
ART
A cross-disciplinary body of work connecting human-centered design, cinematic thinking, emerging technology, and personal expression.
01 /
Creative Index
A living map of the disciplines I work across — film, design, games, music, and visual art. Each opens its own collection.
Film & Video
16mm film, award-winning shorts, Blender 3D, motion graphics, experimental and short films.
Open collectionApparel Design
Garments explored as narrative and material behavior, drafted in 3D before fabric.
Open collectionGraphic Design
Editorial systems, poster series, and identity work — much of it leading La Lanza.
Open collectionIndustrial Design
Hardware, furniture, instruments, and mechanisms — bio-inspired forms made real.
Open collectionVideo Game Design
Real-time worlds and games — horror puzzles, AR learning, and Unreal Engine 5.
Open collectionMusic
Album-art and cover design — fast, expressive visual systems for records.
Open collectionVisual Arts
Painting and studio work — abstraction, appropriation, and an art-historical library.
Open collectionVisual Explorations
A wide sketchbook of studies across product, painting, sculpture, and drawing.
Open collection02 /
Selected Work
A few standout projects across the disciplines — a film, a rover mechanism, a game, an instrument, a pattern study, and an award-winning short.
16mm · RISD · 2023
The Saver's Mask
A 16mm psychological chase film shot on a Bolex — desperation, a thrift-store mask, and the evil twin within.
View project
Industrial DesignHardwareCarbon fiber · 2026
NASA HERC Rover Steering
A carbon-fiber crank steering system designed and fabricated for the NASA Human Exploration Rover Challenge.
View project
Video Game DesignGameHorror puzzle · 2023
Hungry Haus
A first-person horror puzzle game set in a decaying Victorian mansion, modeled and textured in Blender.
View project
Industrial DesignInstrumentBio-inspired · Spatial
Parasaurian
A wind instrument whose tubing is reverse-engineered from a Parasaurolophus crest — a sound 75 million years in the making.
View project
Graphic DesignPatternAppropriation · Pattern
Remixing Gosha Rubchinskiy
An appropriation study remixing post-Soviet streetwear motifs into recolored repeat patterns.
View projectHuman rights · 2021
Open Arms
A short film on social fragility and human dignity — a finalist in RFK Human Rights’ Speak Truth to Power contest.
View project03 /
Operating System of Work
The archive connects different modes of making — product design, film, writing, visual systems, and research — into one evolving creative context.
Core
Node detail
Product Design
Interfaces, systems, prototypes, product strategy, and human-centered experience design.
Connected to: Archive Core
04 /
Elsewhere
The rest of the ecosystem — the focused portfolio, the résumé, and the channels where work appears first.

Main Product Design Portfolio
Three polished case studies for hiring conversations.

Résumé
Current PDF — product / UX design.

Professional profile and updates.

Visual fragments and process shots.

Raúl Falcón YouTube
Films, edits, and video experiments.

Ailiur
My studio for AI-native tools across health, learning, and science.

raul@rfalcon.com